窗体内的控件随窗体的大小改变控件大小

 public Form1() { InitializeComponent(); int count = this.Controls.Count * 2+2; float[] factor = new float[count]; int i = 0; factor[i++] = Size.Width; factor[i++] = Size.Height; foreach(Control ctrl in this.Controls) { factor[i++] = ctrl.Location.X / (float)Size.Width; factor[i++] = ctrl.Location.Y / (float)Size.Height; ctrl.Tag = ctrl.Size; } Tag = factor; } private void Form1_Resize(object sender, EventArgs e) { float[] scale = (float[])Tag; int i = 2; foreach (Control ctrl in this.Controls) { ctrl.Left = (int)(Size.Width * scale[i++]); ctrl.Top = (int)(Size.Height * scale[i++]); ctrl.Width = (int)(Size.Width / (float)scale[0] * ((Size)ctrl.Tag).Width); ctrl.Height = (int)(Size.Height / (float)scale[1] * ((Size)ctrl.Tag).Height); //每次使用的都是最初始的控件大小,保证准确无误。 } }

 

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